If the future stands on the shoulders of our past, then computers will play an increasingly important part of our personal and professional lives.
If the future stands on the shoulders of our past, then computers will play an increasingly important part of our personal and professional lives.
As students enter the workforce, it’s hard to imagine that they will not use computers and information technologies. However, technical skills are not enough. New government laws and regulations, impose greater responsibilities for executives and Board members. In our post-Enron, post-World Com, Sarbanes-Oxley high tech world, companies are making certain that their employees – as well as their managers – are exercising a heightened degree of ethics and compliance when it comes to the use of computers and information. Computer related topics, such as: privacy, security, piracy, IP, social engineering, hacking, netiquette are covered by 10-Rules.
By offering a learning experience that is both enjoyable and educational, 10-Rules helps students compete for jobs. And, for students wishing to go to college, 10-Rules can help them improve their chances at getting into the college of their choice.
We are a boutique software company comprised of dedicated and award winning educators, software engineers, and artists. Our team has worked on and/or managed a wide variety of educational projects ranging from children’s programs to real-time visual simulation software for the Apollo Spacecraft and Lunar Module Lander.
We have sat on grant review committees for both the National Science Foundation and the US Department of Education; as well as having developed successful programs/solutions for: Kaplan Distance Learning, AOL/Time Warner, Scholastic, the Smithsonian Institution, Deloitte, and the American Institute for Certified Public Accountants...among others.
We agree with Anatole France who said: to accomplish great things we must not only act, but also dream; not only plan, but also believe.